java多线程和锁
Thread 类的每一个实例都表示一个线程, 进程是操作系统级别的多任务,JVM 就是运行在一个进程中的。所以在 java 中我我们只考虑线程。进程有独立的内存,一个进程中的多个线程共享进程的内存,进程中至少要有一个线程。
多线程实现
方法1: 继承Thread
类
public class Main {
public static void main(String[] args) throws InterruptedException {
Worker worker1 = new Worker();
worker1.setName("thread-worker1");
Worker worker2 = new Worker();
worker2.setName("thread_worker2");
worker1.start(); // worker1和worker2会争抢cpu资源,无论是谁一旦获取到cpu资源都会立刻执行
worker2.start();
Thread.sleep(1000); // 主线程会等待1s
System.out.println("Main-thread finished!"); // 主线程会先于worker1和worker2结束
}
}
class Worker extends Thread {
@Override
public void run() {
for (int i = 0; i < 10; i++) {
System.out.println("Hello " + getName());
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}
}
启动线程要调用start方法,不能直接调用run方法。start方法会将当前线程纳入到线程调度中,使其具有并发运行的能力。start方法很快会执行完毕。当start方法执行完毕后,获取到了cpu
时间片后当前线程的run方法才会被执行起来。但不能理解为调用start方法时run方法就执行了!
线程有几个不可控因素:
cpu
分配时间片给哪个线程我们说了不算。- 时间片长短也不可控。
- 线程调度会尽可能均匀的将时间片分配给多个线程。
这种创建线程的方式存在两个不足:
- 由于java是单继承的,这就导致我们若继承了Thread类就无法再继承其他类,这在写项目时会遇到很大问题;
- 由于我们定义线程的同时重写run方法来定义线程要执行的任务,这就导致线程与任务有一个强耦合关系,线程的重用性变得非常局限。
方法2: 定义一个类并实现Runnable
接口然后在创建线程的同时将任务指定。因为是实现Runnable接口,所以不影响其继承其他类
public class Main {
public static void main(String[] args) {
Worker worker = new Worker("thread1");
new Thread(worker).start();
new Thread(worker).start();
}
}
class Worker implements Runnable{
private String name;
public Worker(String name) {
this.name = name;
}
@Override
public void run() {
for (int i = 0; i < 10; i++) {
System.out.println("Hello " + this.name);
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}
}
线程相关API
public class Main {
public static void main(String[] args) {
Thread thread = Thread.currentThread(); // 获取当前线程
System.out.println(thread);
System.out.println(thread.getId()); // 线程id
System.out.println(thread.getName()); // 线程名字
System.out.println(thread.getPriority()); // 线程的优先级
System.out.println(thread.isAlive()); // 线程是否存活
System.out.println(thread.isDaemon()); // 是否为守护线程,主线程不是守护线程
System.out.println(thread.isInterrupted()); // 线程是否被中断
}
}
线程操作
sleep
Thread提供了一个静态方法: sleep
,该方法会阻塞运行当前方法的线程指定毫秒。当超时后,线程会自动回到Runnable状态,等待再次分配时间片运行:
System.out.println("程序开始了");
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("程序结束了");
join
join(long millis)
: 等待该线程执行结束,父线程才会继续执行; 可以传入一个最长等待时间,超过该时间后继续执行父线程
例如:主线程要等worker1
和worker2
进程结束后执行
package cc.bnblogs;
public class Main {
public static void main(String[] args) throws InterruptedException {
Worker worker1 = new Worker();
worker1.setName("thread-worker1");
Worker worker2 = new Worker();
worker2.setName("thread_worker2");
worker1.start();
worker2.start();
worker1.join(); // 只有worker1执行完成之后才会执行后面的代码
worker2.join(); // 只有worker2执行完成之后才会执行后面的代码
System.out.println("Main-thread finished!");
}
}
class Worker extends Thread {
@Override
public void run() {
for (int i = 0; i < 10; i++) {
System.out.println("Hello " + getName());
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}
}
举一个下载图片线程和展示图片线程的例子:
public class Main {
private static boolean isFinish = false;
public static void main(String[] args) {
Thread download = new Thread(() -> {
System.out.println("开始下载图片...");
for (int i = 1; i <= 100; i++) {
System.out.println("down:" + i + "%");
try {
TimeUnit.MILLISECONDS.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("图片下载完毕!");
isFinish = true;
});
Thread show = new Thread(() -> {
System.out.println("准备显示图片...");
try {
download.join(); // 等待download线程执行结束,执行完成后执行父进程
} catch (InterruptedException e) {
e.printStackTrace();
}
if (!isFinish) {
throw new RuntimeException("图片加载失败!");
}
System.out.println("图片显示完毕!");
});
download.start();
show.start();
}
}
interrupt
interrupt()
:从休眠中中断线程
public class Main {
public static void main(String[] args) throws InterruptedException {
Worker worker1 = new Worker();
worker1.setName("thread-worker1");
Worker worker2 = new Worker();
worker2.setName("thread_worker2");
worker1.start();
worker2.start();
// 主线程最多等待worker1线程5000ms
worker1.join(5000);
worker1.interrupt(); // 抛出InterruptedException异常
System.out.println("Main-thread finished!");
}
}
class Worker extends Thread {
@Override
public void run() {
for (int i = 0; i < 10; i++) {
System.out.println("Hello " + getName());
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// 收到InterruptedException后,结束该线程
System.out.println(getName() + " stop!");
break;
}
}
}
}
守护进程
后台线程,又叫做守护线程,当一个进程中的所有前台线程都结束了,进程就会结束,无论进程中的其他后台线程是否还在运行,都要被强制中断
setDaemon()
:设置某线程为守护线程
public class Main {
public static void main(String[] args) throws InterruptedException {
Worker worker1 = new Worker();
worker1.setName("thread-worker1");
Worker worker2 = new Worker();
worker2.setName("thread_worker2");
// 将worker1和worker2设置为守护线程
// 除守护线程之外的其他线程结束后(这里只有主线程),守护线程会自动结束
worker1.setDaemon(true);
worker2.setDaemon(true);
worker1.start();
worker2.start();
// 主线程休眠5s
Thread.sleep(5000);
System.out.println("Main-thread finished!");
}
}
class Worker extends Thread {
@Override
public void run() {
for (int i = 0; i < 10; i++) {
System.out.println("Hello " + getName());
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
throw new RuntimeException();
}
}
}
}
yield
该方法用于使当前线程主动让出当次CPU
时间片回到Runnable
状态,等待分配时间片。
线程优先级
线程优先级分为10个等级,1最低,5默认,10最高。线程提供了3个常量:
- MIN_PRIORITY:1 对应最低优先级
- MAX_PRIORITY: 10 对应最高优先级
- NORM_PRIORITY:5 默认优先级,主线程默认优先级为5
锁
lock
:获取锁,如果锁已经被其他线程获取,则阻塞
unlock
:释放锁,并唤醒被该锁阻塞的其他线程
防止读写冲突,同一时间只有一个线程可以拥有锁,并进行写操作
import java.util.concurrent.locks.ReentrantLock;
public class Main {
public static void main(String[] args) throws InterruptedException {
Worker worker1 = new Worker();
worker1.setName("thread-worker1");
Worker worker2 = new Worker();
worker2.setName("thread_worker2");
worker1.start();
worker2.start();
worker1.join();
worker2.join();
System.out.println("Main-thread finished!");
System.out.println("cnt: " + Worker.cnt);
}
}
class Worker extends Thread {
private static final ReentrantLock lock = new ReentrantLock();
public static int cnt = 0;
@Override
public void run() {
for (int i = 0; i < 200000; i++) {
lock.lock();
try {
cnt++;
}finally {
lock.unlock();
}
}
}
}
同步(Synchronized)
java实现锁的语法糖,继承Thread
类和实现Runnable
接口的线程使用方式有点区别
还是上面的cnt++
的例子
1.继承Thread
类
public class Main {
public static void main(String[] args) throws InterruptedException {
Worker worker1 = new Worker();
worker1.setName("thread-worker1");
Worker worker2 = new Worker();
worker2.setName("thread_worker2");
worker1.start();
worker2.start();
worker1.join();
worker2.join();
System.out.println("Main-thread finished!");
System.out.println("cnt: " + Worker.cnt);
}
}
class Worker extends Thread {
public static int cnt = 0;
private static final Object object = new Object();
@Override
public void run() {
//锁加到了object对象上,多个线程共享一个object
synchronized (object) {
for (int i = 0; i < 200000; i++) {
cnt++;
}
}
}
}
2.实现Runnable
接口
public class Main {
public static void main(String[] args) throws InterruptedException {
Worker worker = new Worker();
Thread worker1 = new Thread(worker);
Thread worker2 = new Thread(worker);
worker1.start();
worker2.start();
worker1.join();
worker2.join();
System.out.println("Main-thread finished!");
System.out.println("cnt: " + Worker.cnt);
}
}
class Worker implements Runnable {
public static int cnt = 0;
@Override
public void run() {
//锁加到了this对象上,而两个线程是由同一个worker创建而来的
synchronized (this) {
for (int i = 0; i < 200000; i++) {
cnt++;
}
}
}
}
也可以直接将synchronized
作用到方法上,和上面的代码等价
public class Main {
public static void main(String[] args) throws InterruptedException {
Worker worker = new Worker();
Thread worker1 = new Thread(worker);
Thread worker2 = new Thread(worker);
worker1.start();
worker2.start();
worker1.join();
worker2.join();
System.out.println("Main-thread finished!");
System.out.println("cnt: " + Worker.cnt);
}
}
class Worker implements Runnable {
public static int cnt = 0;
@Override
public void run() {
Worker.work();
}
private synchronized static void work() {
for (int i = 0; i < 200000; i++) {
cnt++;
}
}
}
wait与notify
Object类中定义了两个方法wait()和notify()。它们也可以实现协调线程之间同步工作的方法。当一个线程调用了某个对象的wait方法时,这个线程就进入阻塞状态,直到这个对象的notify方法被调用,这个线程才会解除wait阻塞,继续向下执行代码。
若多个线程在同一个对象上调用wait方法进入阻塞状态后,那么当该对象的notify方法被调用时,会随机解除一个线程的wait阻塞,这个不可控。若希望一次性将所有线程的wait阻塞解除,可以调用notifyAll
方法。
前面5个线程会等待1s后自动唤醒一个线程,唤醒的线程睡眠1s后叫醒下一个线程
public class Main {
public static void main(String[] args) throws InterruptedException {
for (int i = 0; i < 5; i++) {
Worker worker = new Worker(true);
worker.setName("Thread_" + i);
worker.start();
}
Worker worker = new Worker(false);
worker.setName("Thread_5");
// 第6个线程先睡2s再去唤醒线程,这时候已经晚了
Thread.sleep(2000);
worker.start();
}
}
class Worker extends Thread {
private final boolean needWait;
// 定义一个全局object
private static final Object object = new Object();
public Worker(boolean needWait) {
this.needWait = needWait;
}
@Override
public void run() {
synchronized (object) {
try {
if (needWait) {
// 最多等待1s,超过1s会自动唤醒一个线程
object.wait(1000);
System.out.println(getName() + " 被唤醒了!");
//睡眠1s后继续唤醒其他线程
Thread.sleep(1000);
} else {
// 不需要睡眠的线程唤醒一个线程
object.notify();
System.out.println("尝试唤醒其他线程");
}
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}
}
当然也可以不使用静态变量object
public class Main {
public static void main(String[] args) throws InterruptedException {
Object object = new Object();
for (int i = 0; i < 5; i++) {
Worker worker = new Worker(object, true);
worker.setName("Thread_" + i);
worker.start();
}
Worker worker = new Worker(object, false);
worker.setName("Thread_5");
// 第6个线程先睡2s再去唤醒线程,这时候已经晚了
Thread.sleep(2000);
worker.start();
}
}
class Worker extends Thread {
private final boolean needWait;
private final Object object;
public Worker(Object object, boolean needWait) {
this.object = object;
this.needWait = needWait;
}
@Override
public void run() {
synchronized (object) {
try {
if (needWait) {
// 最多等待1s,超过1s会自动唤醒一个线程
object.wait(1000);
System.out.println(getName() + " 被唤醒了!");
//睡眠1s后继续唤醒其他线程
Thread.sleep(1000);
} else {
// 不需要睡眠的线程唤醒一个线程
object.notify();
System.out.println("尝试唤醒其他线程");
}
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}
}
线程池
当我们的逻辑中出现了会频繁创建线程的情况时,就要考虑使用线程池来管理线程。这可以解决创建过多线程导致的系统威胁。
线程池主要解决两个问题:
- 控制线程数量
- 重用线程
public class Main {
public static void main(String[] args) {
//创建一个固定大小的线程池
ExecutorService threadPool = Executors.newFixedThreadPool(3);
//指派5个任务
for (int i = 0; i < 5; i++) {
Runnable runn = () -> {
Thread t = Thread.currentThread();
System.out.println(t + "正在运行任务!");
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(t + "执行任务完毕");
};
threadPool.execute(runn);
}
//停止线程池
threadPool.shutdown();
}
}
此时同时只能有三个线程运行